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	<title>Comments on: What Makes a Viral Game?</title>
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	<link>http://www.mrsunstudios.com/blog/game-development/what-makes-a-viral-game/</link>
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		<title>By: FlaJim</title>
		<link>http://www.mrsunstudios.com/blog/game-development/what-makes-a-viral-game/#comment-1129</link>
		<dc:creator>FlaJim</dc:creator>
		<pubDate>Fri, 22 Jan 2010 16:39:20 +0000</pubDate>
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		<description>Viral games have a way of rotating at my workplace.  The current fav is Bubbleshooter found at www.bubbleshooter.net . It&#039;s easy to learn, and a good &#039;mindless&#039; task when bored or stressed at work.</description>
		<content:encoded><![CDATA[<p>Viral games have a way of rotating at my workplace.  The current fav is Bubbleshooter found at <a href="http://www.bubbleshooter.net" rel="nofollow">http://www.bubbleshooter.net</a> . It&#8217;s easy to learn, and a good &#8216;mindless&#8217; task when bored or stressed at work.</p>
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		<title>By: Mr Sun</title>
		<link>http://www.mrsunstudios.com/blog/game-development/what-makes-a-viral-game/#comment-486</link>
		<dc:creator>Mr Sun</dc:creator>
		<pubDate>Fri, 16 Jan 2009 00:25:17 +0000</pubDate>
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		<description>Thanks for your input.

On the topic of in-game ads, I think those would probably the most successful in monetization, due to the huge amounts of hits most of them get. But, using microtransactions could be an interesting experiment. But, the way I see it, if your game is so complicated that it&#039;s actually possible to buy in-game items, then it really isn&#039;t truly viral.</description>
		<content:encoded><![CDATA[<p>Thanks for your input.</p>
<p>On the topic of in-game ads, I think those would probably the most successful in monetization, due to the huge amounts of hits most of them get. But, using microtransactions could be an interesting experiment. But, the way I see it, if your game is so complicated that it&#8217;s actually possible to buy in-game items, then it really isn&#8217;t truly viral.</p>
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		<title>By: axcho</title>
		<link>http://www.mrsunstudios.com/blog/game-development/what-makes-a-viral-game/#comment-485</link>
		<dc:creator>axcho</dc:creator>
		<pubDate>Thu, 15 Jan 2009 19:36:07 +0000</pubDate>
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		<description>Nice breakdown. I guess these things may seem obvious, but it&#039;s worth emphasizing these three extremely crucial factors. Thanks.

Some thoughts:

Easy to Learn -&gt; get the player into the meat of the gameplay as quickly and reliably as possible

Simple Concept -&gt; let players tell other people about the game as easily as possible

Out of the Ordinary -&gt; give players a reason to tell other people about the game

Another example of a viral game: You Have to Burn the Rope

I wonder if in-game ads (like MochiAds) are the only appropriate way to monetize a viral game. How effective do you think ads would be versus other things like microtransactions - selling virtual items or premium content? Would that even work for meme-ish games?</description>
		<content:encoded><![CDATA[<p>Nice breakdown. I guess these things may seem obvious, but it&#8217;s worth emphasizing these three extremely crucial factors. Thanks.</p>
<p>Some thoughts:</p>
<p>Easy to Learn -&gt; get the player into the meat of the gameplay as quickly and reliably as possible</p>
<p>Simple Concept -&gt; let players tell other people about the game as easily as possible</p>
<p>Out of the Ordinary -&gt; give players a reason to tell other people about the game</p>
<p>Another example of a viral game: You Have to Burn the Rope</p>
<p>I wonder if in-game ads (like MochiAds) are the only appropriate way to monetize a viral game. How effective do you think ads would be versus other things like microtransactions &#8211; selling virtual items or premium content? Would that even work for meme-ish games?</p>
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