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	<title>Comments on: Tutorial: Create a Tower Defense Game in AS2 &#8211; Part 2</title>
	<atom:link href="http://www.mrsunstudios.com/2009/04/tutorial-create-a-tower-defense-game-in-as2-part-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.mrsunstudios.com/2009/04/tutorial-create-a-tower-defense-game-in-as2-part-2/</link>
	<description>All about Design, Programming and Game Development.</description>
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		<title>By: Alaa9876</title>
		<link>http://www.mrsunstudios.com/2009/04/tutorial-create-a-tower-defense-game-in-as2-part-2/comment-page-1/#comment-885</link>
		<dc:creator>Alaa9876</dc:creator>
		<pubDate>Thu, 09 Jul 2009 22:34:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.mrsunstudios.com/?p=1491#comment-885</guid>
		<description>Ouch!
DON&#039;T READ THE SENTECE &quot;for the enemies&quot;!!!
I wanted to put &quot;for the turrets&quot;...
Sorry :P</description>
		<content:encoded><![CDATA[<p>Ouch!<br />
DON&#8217;T READ THE SENTECE &#8220;for the enemies&#8221;!!!<br />
I wanted to put &#8220;for the turrets&#8221;&#8230;<br />
Sorry :P</p>
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		<title>By: Alaa9876</title>
		<link>http://www.mrsunstudios.com/2009/04/tutorial-create-a-tower-defense-game-in-as2-part-2/comment-page-1/#comment-884</link>
		<dc:creator>Alaa9876</dc:creator>
		<pubDate>Thu, 09 Jul 2009 22:31:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.mrsunstudios.com/?p=1491#comment-884</guid>
		<description>I think you have to put(for the enemies):

_root[&#039;t&#039;+this._name].attachMovie(&quot;name_in_the_library&quot;, &quot;new_name&quot;, _root.getNextHighestDepth(), {_x: this._x, _y: this._y});

And for the terrain:

_root[&#039;block&#039;+i].attachMovie(&quot;name_in_the_library&quot;, &quot;new_name&quot;, _root.getNextHighestDepth(), {_x: (i-row*22)*25, _y: row*25});

I hope this work :D</description>
		<content:encoded><![CDATA[<p>I think you have to put(for the enemies):</p>
<p>_root['t'+this._name].attachMovie(&#8220;name_in_the_library&#8221;, &#8220;new_name&#8221;, _root.getNextHighestDepth(), {_x: this._x, _y: this._y});</p>
<p>And for the terrain:</p>
<p>_root['block'+i].attachMovie(&#8220;name_in_the_library&#8221;, &#8220;new_name&#8221;, _root.getNextHighestDepth(), {_x: (i-row*22)*25, _y: row*25});</p>
<p>I hope this work :D</p>
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	<item>
		<title>By: James</title>
		<link>http://www.mrsunstudios.com/2009/04/tutorial-create-a-tower-defense-game-in-as2-part-2/comment-page-1/#comment-842</link>
		<dc:creator>James</dc:creator>
		<pubDate>Mon, 01 Jun 2009 17:16:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.mrsunstudios.com/?p=1491#comment-842</guid>
		<description>What if you have custom movieclips for terrain and turrets instead of circles and squares?</description>
		<content:encoded><![CDATA[<p>What if you have custom movieclips for terrain and turrets instead of circles and squares?</p>
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