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The Laws of Effective Simplicity


Written By MrSun at 8:00 am - Friday, August 22nd, 2008
Categories: Blogging, Game Development

Law 1: Be Clear and Focused. Law 2: Leave an Impression

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15 Tips on Improving your Flash Games


Written By MrSun at 8:00 am - Wednesday, August 20th, 2008
Categories: Flash, Game Development

Here’s just a compilation of a bunch of the posts I made about flash game development in the past. Hopefully, some of these will be new to you and will help you. When to Use Storylines in Flash Games 34 Tips on Getting your Flash Game Sponsored Efficient Flash Game Development 50 Ways to Make [...]

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Why You Should Keep All of Your Works


Written By MrSun at 8:00 am - Tuesday, August 19th, 2008
Categories: Game Development, Misc

If you create anything, from works of art, to flash games or books, you should know that your work will accumulate over time. These works should all be precious to you, no matter the age or quality. You would never throw out a diamond, just as you should never throw away your work. Pretty cheesy [...]

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Flash Game License: A Review


Written By MrSun at 8:00 am - Thursday, August 14th, 2008
Categories: Flash, Game Development, Reviews, Tools/Services

Why I Love Flash Game License If you’ve read a few of my previous posts, then you should know that I’m a pretty big fan of Flash Game License. I’ve been using their services almost ever since its creation and to be frank, I LOVE it (not in the sexual way). Here is a list [...]

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5 Ways To Save Time While Developing a Game


Written By MrSun at 8:00 am - Wednesday, August 13th, 2008
Categories: Game Development

If you’ve ever made any type of game, you should know that it usually takes a pretty large chunk of time to develop. Nobody likes to waste time, well at least I don’t, so here’s a list of methods that I use to prevent time wasting. 1. Brainstorm I know I’ve talked about this step [...]

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Don’t Make Them Think: How to Make a Usable Flash Game


Written By MrSun at 8:00 am - Tuesday, August 12th, 2008
Categories: Flash, Game Development

“Usability” is a term used many times in web design and development. It basically means the ease of use or navigation that a website has. It also includes some other specifics like design conventions which we will touch on later. An amazing book on the topic is “Don’t Make Me Think: A Common Sense Approach [...]

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Why All Flash Game Developers NEED A Website


Written By MrSun at 8:00 am - Monday, August 11th, 2008
Categories: Flash, Game Development

The internet has grown much since its creation in 1969. It is still growing rapidly today. As a flash game developer, you must grab a spot in this ocean of links if you want to have a better experience developing your flash game. WHY Must You Create a Website? When you release a flash game [...]

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Why Making Tutorials Will Make You a Better Developer


Written By MrSun at 8:00 am - Saturday, August 09th, 2008
Categories: All Tutorials, Flash, Game Development

What Writing Tutorials Has Done for Me Writing my tutorials has been a great experience for me. Not only are they useful to many beginners at flash, but they’ve taught me a lot as well. Before writing some of my tutorials and articles, I did not practice some of the tips I’ve told others to [...]

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How To Brainstorm for Your Flash Game


Written By MrSun at 8:00 am - Thursday, August 07th, 2008
Categories: Flash, Game Development

As I’ve noted earlier, brainstorming is an essential part of the game development process. Although there are many effective ways to do this, I’m going to give you some guidelines. When you begin brainstorming your flash game, you have to at least have a vague idea of what youre going to do with it. Then, [...]

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Books vs Video Tutorials for Learning How to Program


Written By MrSun at 8:00 am - Tuesday, August 05th, 2008
Categories: Flash, Game Development

Both books and video tutorials are great mediums to learn anything from. But, which one is better for you? Let us investigate Books The Pros There are millions of them You can find them in many places They cover any difficulty level They are easily referenced The are written by the pros They usually give [...]

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