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Improving Your Game’s Replay Value: Add Multiple Game Modes


Written By MrSun at 8:00 am - Saturday, September 20th, 2008
Categories: Game Development

This is the fifth tip in a series of posts about improving your game’s replay value. Here’s the original description of this series. Many games suffer from a problem that eats away at the amount of players they have. Most of the time, this is the natural course of events for all games. But, you [...]

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Improving Your Game’s Replay Value: Keep Stats on All Activity


Written By MrSun at 8:00 am - Friday, September 19th, 2008
Categories: Game Development

This is the fourth tip in a series of posts about improving your game’s replay value. Here’s the original description of this series. Many games suffer from a problem that eats away at the amount of players they have. Most of the time, this is the natural course of events for all games. But, you [...]

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Improving Your Game’s Replay Value: Make an Awards System


Written By MrSun at 8:00 am - Thursday, September 18th, 2008
Categories: Game Development

This is the third tip in a series of posts about improving your game’s replay value. Here’s the original description of this series. Many games suffer from a problem that eats away at the amount of players they have. Most of the time, this is the natural course of events for all games. But, you [...]

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Improving Your Game’s Replay Value: Make a High Score System


Written By MrSun at 8:00 am - Wednesday, September 17th, 2008
Categories: Game Development

This is the second tip in a series of posts about improving your game’s replay value. Here’s the original description of this series. Many games suffer from a problem that eats away at the amount of players they have. Most of the time, this is the natural course of events for all games. But, you [...]

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Improving Your Game’s Replay Value: Create Unlimited Possibilities


Written By MrSun at 8:00 am - Tuesday, September 16th, 2008
Categories: Game Development

This is the first tip in a series of posts about improving your game’s replay value. Here’s the original description of this series. Many games suffer from a problem that eats away at the amount of players they have. Most of the time, this is the natural course of events for all games. But, you [...]

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Improving Your Game’s Replay Value: Introduction


Written By MrSun at 8:00 am - Monday, September 15th, 2008
Categories: Game Development

Many games suffer from a problem that eats away at the amount of players they have. Most of the time, this is the natural course of events for all games. But, you can slow down this aging process of your game to keep it “alive” longer. You do this by improving its replay value. What [...]

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Skills that All Game Developers Need Part 1: Advertising


Written By MrSun at 8:00 am - Thursday, September 11th, 2008
Categories: Game Development

The game development process can be filled with quite a bit of interesting steps. In order to complete all of these steps, you need to have the correct kind of skills. Some of these skills, you may not think you need. But, once explained, you will see how essential they really are. In these series, [...]

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5 Ways to Make Sure Gamers Read Your Game’s Instructions


Written By MrSun at 8:00 am - Wednesday, September 10th, 2008
Categories: Game Development

When you, as a flash developer, make a game, it is important that you inform your user how to play it. Usually if your game is simple enough, the user doesn’t need to read the instructions, but with more complicated games, they are required. There is one problem with making instructions, however. If you have [...]

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How to Make a Fair Scoring System in Your Game


Written By MrSun at 8:00 am - Monday, September 08th, 2008
Categories: Game Development

Scoring Systems are found in almost every game out there. They are a key component in your game, but often are forgotten among all of the other pieces of the game that are thought to be key. The idea of scoring is simple. Whenever the player accomplishes a task within the game, they are rewarded [...]

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Sell Your Game’s Source Code on Flash Den


Written By MrSun at 8:00 am - Friday, September 05th, 2008
Categories: Flash, Game Development, Reviews, Tools/Services

I’ve recently come accross a website called Flash Den. It’s basically a marketplace where you can either buy or sell flash stuff. You could buy or sell a variety of flash-related things, from components to preloaders. But right now, I want to focus on selling your game’s source code. I myself haven’t tried it out, [...]

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