Improving Your Game’s Replay Value: Add Multiple Game Modes


Written By MrSun at 8:00 am - Saturday, September 20th, 2008
Categories: Game Development

This is the fifth tip in a series of posts about improving your game’s replay value. Here’s the original description of this series.

Many games suffer from a problem that eats away at the amount of players they have. Most of the time, this is the natural course of events for all games. But, you can slow down this aging process of your game to keep it “alive” longer. You do this by improving its replay value.

Tip #5: Add Multiple Game Modes

Playing the same game over and over again can seriously get extremely boring. This is where game modes come in. They are simply different ways to play your game. Most of the time, you’d want them to keep to the game’s general theme (You wouldn’t put a vertical shooter mode in a platform game, would you?). Doing this will really keep gamers busy for a while.

Of course, you have to be careful about how you display all of the game modes to the gamer. You don’t want him or her to become overwhelmed with too many. An optimum amount of different game modes that you could create would be around 3, with brief but informative descriptions. If you have many more than 3 ideas for game modes, then that’s fine. Emphasize one “classic” game mode to be played by making it accessible with a larger button. Then, add all of your other less important game modes after with less emphasis.

2 Comments

Michael J Williams:

Great series.

What do you think about the idea of unlocking different game modes as you play? It combines this tip with your previous one on awards systems.


Mr Sun:

Yeah, that would be a good combination of both tips. It’s already used in a bunch of games.


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