Improving Your Game’s Replay Value: Keep Stats on All Activity


Written By MrSun at 8:00 am - Friday, September 19th, 2008
Categories: Uncategorized

This is the fourth tip in a series of posts about improving your game’s replay value. Here’s the original description of this series. Many games suffer from a problem that eats away at the amount of players they have. Most of the time, this is the natural course of events for all games. But, you […]

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Improving Your Game’s Replay Value: Make an Awards System


Written By MrSun at 8:00 am - Thursday, September 18th, 2008
Categories: Uncategorized

This is the third tip in a series of posts about improving your game’s replay value. Here’s the original description of this series. Many games suffer from a problem that eats away at the amount of players they have. Most of the time, this is the natural course of events for all games. But, you […]

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Improving Your Game’s Replay Value: Make a High Score System


Written By MrSun at 8:00 am - Wednesday, September 17th, 2008
Categories: Uncategorized

This is the second tip in a series of posts about improving your game’s replay value. Here’s the original description of this series. Many games suffer from a problem that eats away at the amount of players they have. Most of the time, this is the natural course of events for all games. But, you […]

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Improving Your Game’s Replay Value: Create Unlimited Possibilities


Written By MrSun at 8:00 am - Tuesday, September 16th, 2008
Categories: Uncategorized

This is the first tip in a series of posts about improving your game’s replay value. Here’s the original description of this series. Many games suffer from a problem that eats away at the amount of players they have. Most of the time, this is the natural course of events for all games. But, you […]

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Improving Your Game’s Replay Value: Introduction


Written By MrSun at 8:00 am - Monday, September 15th, 2008
Categories: Uncategorized

Many games suffer from a problem that eats away at the amount of players they have. Most of the time, this is the natural course of events for all games. But, you can slow down this aging process of your game to keep it “alive” longer. You do this by improving its replay value. What […]

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Skills that All Game Developers Need Part 1: Advertising


Written By MrSun at 8:00 am - Thursday, September 11th, 2008
Categories: Uncategorized

The game development process can be filled with quite a bit of interesting steps. In order to complete all of these steps, you need to have the correct kind of skills. Some of these skills, you may not think you need. But, once explained, you will see how essential they really are. In these series, […]

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How to Make a Fair Scoring System in Your Game


Written By MrSun at 8:00 am - Monday, September 08th, 2008
Categories: Uncategorized

Scoring Systems are found in almost every game out there. They are a key component in your game, but often are forgotten among all of the other pieces of the game that are thought to be key. The idea of scoring is simple. Whenever the player accomplishes a task within the game, they are rewarded […]

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2 Simple Steps to Developing Your Perfect Game


Written By MrSun at 8:00 am - Thursday, September 04th, 2008
Categories: Uncategorized

Develop your Game Release your Game

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The Disastrous Mistakes that Game Developers MUST Avoid – Part 2


Written By MrSun at 8:00 am - Tuesday, September 02nd, 2008
Categories: Flash

A continuation of the post I made yesterday, hurrah! Here’s the description of yesterday’s post: We, as people, all make mistakes. We, as game developers, make mistakes as well. Some of these mistakes are trivial and don’t bring upon us too much consequences. However, there are a few that we need to avoid with as […]

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The Disastrous Mistakes that Game Developers MUST Avoid


Written By MrSun at 8:00 am - Monday, September 01st, 2008
Categories: Flash

We, as people, all make mistakes. We, as game developers, make mistakes as well. Some of these mistakes are trivial and don’t bring upon us too much consequences. However, there are a few that we need to avoid with as much effort as possible, lest they turn our games into disasters. Mistake #1: Releasing the […]

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