{"id":333,"date":"2008-08-01T08:34:10","date_gmt":"2008-08-01T12:34:10","guid":{"rendered":"http:\/\/www.mrsunstudios.com\/?p=333"},"modified":"2022-05-29T08:23:38","modified_gmt":"2022-05-29T12:23:38","slug":"50-ways-to-make-us-love-your-flash-game","status":"publish","type":"post","link":"http:\/\/www.mrsunstudios.com\/blog\/flash\/50-ways-to-make-us-love-your-flash-game\/","title":{"rendered":"50 Ways to Make Us LOVE Your Flash Game"},"content":{"rendered":"<p><img src=\"http:\/\/mrsunstudios.com\/obj\/img\/posts\/heart.jpg\" style=\"float:right;\" alt=\"Image by Fl\u00e1vio Takemoto\" \/><\/p>\n<ol>\n<li><span>Make it funny<\/span><\/li>\n<li><span>Give it an intriguing title<\/span><\/li>\n<li><span>Make an interesting storyline<\/span><\/li>\n<li><span>Let us customize our experience<\/span><\/li>\n<li><span>If it&#8217;s hard or confusing, make a walkthrough for us<\/span><\/li>\n<li><span>If it&#8217;s complicated, write some good documentation<\/span><\/li>\n<li><span>Keep track of all our statistics so we can see how well we&#8217;re doing<\/span><\/li>\n<li><span>Add Easter Eggs (If you do, tell us so we can look for them)<\/span><\/li>\n<li><span>Add an awards system<\/span><\/li>\n<li><span>Give your game some personality<\/span><\/li>\n<li><span>Have different difficulty levels<\/span><\/li>\n<li><span><a href=\"http:\/\/en.wikipedia.org\/wiki\/KISS_principle\" target=\"_blank\" rel=\"noopener\">Keep It Simple, Stupid!<\/a><\/span><\/li>\n<li><span>Give us unlimited possiblities<\/span><\/li>\n<li><span>Base it off of a current event (like the <a href=\"http:\/\/www.campaigngame.us\/\" target=\"_blank\" rel=\"noopener\">election<\/a>)<\/span><\/li>\n<li><span>Give us clear instructions<\/span><\/li>\n<li><span>Make menu navigation easy and simple<\/span><\/li>\n<li><span>Don&#8217;t put ads anywhere<\/span><\/li>\n<li><span>Give us tips<\/span><\/li>\n<li><span>Have a great soundtrack<\/span><\/li>\n<li><span>Make great art, but not too detailed<\/span><\/li>\n<li><span>Make the gameplay fast paced<\/span><\/li>\n<li><span>Increase difficulty as we go along at a realistic rate<\/span><\/li>\n<li><span>Keep it original<\/span><\/li>\n<li><span>Make it unpredictable<\/span><\/li>\n<li><span>Keep us on the edge of our seats<\/span><\/li>\n<li><span>Add a personal touch to it<\/span><\/li>\n<li><span>Continually update it after its release<\/span><\/li>\n<li><span>Don&#8217;t make it too easy or too hard<\/span><\/li>\n<li><span>Give it a reasonable frame rate (20-30 fps)<\/span><\/li>\n<li><span>Make it multiplayer<\/span><\/li>\n<li><span>Give us a clear description of the game<\/span><\/li>\n<li><span>Add a crazy twist<\/span><\/li>\n<li><span>Have a nice color scheme<\/span><\/li>\n<li><span>We love making fun of famous people<\/span><\/li>\n<li><span>Implement high score API&#8217;s as much as possible<\/span><\/li>\n<li><span>Add alternate controls if possible<\/span><\/li>\n<li><span>Make a &#8220;Fun Level&#8221; without limitations or restrictions<\/span><\/li>\n<li><span>Create lively animations<\/span><\/li>\n<li><span>Don&#8217;t worry about how realistic it is, as long as it&#8217;s fun<\/span><\/li>\n<li><span>If we lose, make it easy to restart<\/span><\/li>\n<li><span>Make it addictive<\/span><\/li>\n<li><span>Get it sponsored. If a sponsor likes it, then other people will like it<\/span><\/li>\n<li><span>Leave us craving for more<\/span><\/li>\n<li><span>Keep everything consistent (art, difficulties, storyline, etc)<\/span><\/li>\n<li><span>Keep it polished<\/span><\/li>\n<li><span>Give us an incentive to leave positive responses<\/span><\/li>\n<li><span>Optimize your code<\/span><\/li>\n<li><span>Compress your music<\/span><\/li>\n<li><span>Understand how we think<\/span><\/li>\n<li><span>Make it good<\/span><\/li>\n<\/ol>\n<p>I know that this list has many vague, contradictory, and repetitive points. But, that&#8217;s just how the opinions of gamers are like. No one thing will satisfy us.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Make it funny Give it an intriguing title Make an interesting storyline Let us customize our experience If it&#8217;s hard or confusing, make a walkthrough for us If it&#8217;s complicated, write some good documentation Keep track of all our statistics so we can see how well we&#8217;re doing Add Easter Eggs (If you do, tell [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[4,6],"tags":[74,19,18,76,37,72,75,73],"_links":{"self":[{"href":"http:\/\/www.mrsunstudios.com\/blog\/wp-json\/wp\/v2\/posts\/333"}],"collection":[{"href":"http:\/\/www.mrsunstudios.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.mrsunstudios.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.mrsunstudios.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.mrsunstudios.com\/blog\/wp-json\/wp\/v2\/comments?post=333"}],"version-history":[{"count":9,"href":"http:\/\/www.mrsunstudios.com\/blog\/wp-json\/wp\/v2\/posts\/333\/revisions"}],"predecessor-version":[{"id":641,"href":"http:\/\/www.mrsunstudios.com\/blog\/wp-json\/wp\/v2\/posts\/333\/revisions\/641"}],"wp:attachment":[{"href":"http:\/\/www.mrsunstudios.com\/blog\/wp-json\/wp\/v2\/media?parent=333"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.mrsunstudios.com\/blog\/wp-json\/wp\/v2\/categories?post=333"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.mrsunstudios.com\/blog\/wp-json\/wp\/v2\/tags?post=333"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}