{"id":37,"date":"2008-07-26T13:23:55","date_gmt":"2008-07-26T17:23:55","guid":{"rendered":"http:\/\/www.mrsunstudios.com\/?p=37"},"modified":"2022-05-29T08:23:39","modified_gmt":"2022-05-29T12:23:39","slug":"getting-your-flash-game-more-traffic","status":"publish","type":"post","link":"http:\/\/www.mrsunstudios.com\/blog\/flash\/getting-your-flash-game-more-traffic\/","title":{"rendered":"Getting your Flash Game More Traffic"},"content":{"rendered":"<p>So you\u2019ve created a great flash game, and want to get as many people to see it as possible. Where do you begin? Hopefully, this post will give you an idea.<\/p>\n<h3>Why Would you want your Game to get More Traffic?<\/h3>\n<ol>\n<li><strong>Money<\/strong><span><br \/>\nUsually, the primary objective of a game developer is to make as much money as they can. Web hits account for most if not all of the money that a flash game makes, whether it be from your personal site, your sponsor, or from in-game ads like <a href=\"https:\/\/www.mochiads.com\/r\/bc325a6287a7da93\" target=\"_blank\" rel=\"noopener\">Mochiads<\/a> or <a href=\"http:\/\/www.gamejacket.com\/\" target=\"_blank\" rel=\"noopener\">Game Jacket<\/a><\/span><\/li>\n<li><strong>Feedback<\/strong><span><br \/>\nThe more views that your game gets, the more useful feedback you will get. Although 95% of the comments on your game will either be something as useless as \u201cWow that was a great game\u201d or \u201cWow that was a terrible game\u201d (with more or less words), the other 5% can be very enlightening. They can help you develop your next game. I know they\u2019ve helped me.<\/span><\/li>\n<li><strong>Reputation<\/strong><span><br \/>\nOnline reputation is a great thing. If you have a reputation for making great, popular games, your future games will naturally be liked more by the public. It\u2019s a psychology thing. The great part about this is that even if you make terrible games in the beginning, your reputation will not be tarnished. Very few people will remember your game if it\u2019s bad (another psychology thing).<\/span><\/li>\n<\/ol>\n<h3>Getting More Traffic<\/h3>\n<p>I think we\u2019ve talked enough about why you should get more views. Now, lets move onto the how.<\/p>\n<ol>\n<li><strong>If you\u2019re Gonna get it Sponsored, get a Primary License<\/strong><span><br \/>\nOf course, this isn\u2019t a mandatory step to get your game more views, but it can help. Regular sponsorships do not allow you to submit your game to other sites without their logo in it. Although this isn\u2019t a problem when submitting to some sites, it decreases your chance of getting it featured, which often gets your game a lot of views. With primary licenses, however, after a certain time has passed, you can sell\/distribute specialized versions of your game to those sites and have a higher chance of getting it featured<\/span><\/li>\n<li><strong>Do NOT Site-Lock your Flash Game<\/strong><span><br \/>\nAlthough there are many security reasons for you to site-lock your flash game, none of them are really huge issues if you take the right steps (like <a href=\"http:\/\/amayeta.com\/\" target=\"_blank\" rel=\"noopener\">encrypting<\/a> your game). Why shouldn\u2019t you site-lock your game? It\u2019s simple. Free and easy distribution. Not site-locking your game allows other websites to post your games onto their sites. Your game could be on hundreds of online arcades without you having to touch your mouse. More sites always means more views.<\/span><\/li>\n<li><strong>Use the <a href=\"http:\/\/www.mochiads.com\/r\/bc325a6287a7da93\" target=\"_blank\" rel=\"noopener\">Mochiads Distribution Service<\/a><\/strong><span><br \/>\nFor getting even more sites to use your games, the <a href=\"http:\/\/www.mochiads.com\/r\/bc325a6287a7da93\" target=\"_blank\" rel=\"noopener\">Mochiads Distribution Service<\/a> is here to help. All you have to do is sign up with their service and submit your game to them. They will do the rest. If accepted, your game will be put up onto a feed which is accessible to many web publishers (arcade site owners). The webmasters can easily post your game onto their site with the auto-post feature, giving them more reason to use your game.<\/span><\/li>\n<li><a href=\"http:\/\/jayisgames.com\/game-submit\/\" target=\"_blank\" rel=\"noopener\"><strong>Submit your Game to Jay is Games<\/strong><\/a><span><br \/>\nJay Is Games isn\u2019t an arcade site, but it will definitely get your game more fans if they review it. Jay Is Games is a blog about casual games, and a very popular one at that (Under 10,000 Alexa Ranking). Getting your game reviewed by this blog will result in a considerable traffic boost for your game. I must warn you, however, your game has to be of pretty high quality to get on there.<\/span><\/li>\n<li><strong>If your First Game is a Success, Make a Sequel<\/strong><span><br \/>\nIf your flash game really becomes popular and gets a lot of page views, a sequel will always get as many if not more. Of course, your sequel should definitely have a lot more improvements from your first game. But, even if you make a terribly crappy sequel, it will get much more views than it deserves if you have an amazing original<\/span><\/li>\n<li><strong><a href=\"http:\/\/www.digg.com\/\" target=\"_blank\" rel=\"noopener\">Digg your Game<\/a><\/strong><span><br \/>\nDigg is one of the largest social bookmarking sites out there, and a great website to get your flash game more views. However, Digging your flash game alone will not help you in your conquest for traffic, so you probably should encourage others to Digg your game. There are some games that have gotten tens of thousands of views from Digg alone.<\/span><\/li>\n<li><strong>Make a Good Game<\/strong><span><br \/>\nYes, I know, this point is obnoxiously obvious. But, I always like to end off my posts with obvious notes. But, it is a very true point. Your game will NEVER become popular if you do not put any effort into it, no matter how much you try to get traffic for it.<\/span><\/li>\n<\/ol>\n<h3>Links!<\/h3>\n<ul>\n<li><a href=\"http:\/\/mochiland.com\/articles\/45-sites-to-submit-your-flash-games\" target=\"_blank\" rel=\"noopener\">Mochiland: 45+ Sites to Submit your Flash Game<br \/>\n<\/a>It even has a rating system for how easy it is to get your game on the sites!<\/li>\n<li><a href=\"http:\/\/www.mochibot.com\/\" target=\"_blank\" rel=\"noopener\">Mochibot<\/a> for tracking your games\u2019 viewers<\/li>\n<li><a href=\"..\/blog\/2008\/07\/18\/50-ways-to-make-us-hate-your-flash-game\/\" target=\"_blank\" rel=\"noopener\">A Not-To-Do List to Making a Good Game<\/a> (A previous post)<\/li>\n<li><a href=\"http:\/\/www.emanueleferonato.com\/2007\/10\/28\/experiment-monetizing-a-flash-game\/\" target=\"_blank\" rel=\"noopener\">Emanuele Feronato\u2019s Experiment: Monetizing a Flash Game<\/a><br \/>\nThis series of posts has some great information on how Emanuele gets traffic to some of his flash games, resulting in monetization<\/li>\n<li><a href=\"http:\/\/www.flashgamesponsorship.com\/\" target=\"_blank\" rel=\"noopener\">Flash Game Sponsorship<\/a><br \/>\nGreat information on getting your flash game sponsored<\/li>\n<li><a href=\"http:\/\/www.8bitrocket.com\/newsdisplay.aspx?newspage=5174\" target=\"_blank\" rel=\"noopener\">8bitrocket: 10 Ways to Help Get Traffic to your Flash Game<\/a><br \/>\nThis is a great post by Steve Fulton a while ago on getting more traffic to your flash game. It\u2019s a great resource.<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>So you\u2019ve created a great flash game, and want to get as many people to see it as possible. Where do you begin? Hopefully, this post will give you an idea. Why Would you want your Game to get More Traffic? Money Usually, the primary objective of a game developer is to make as much [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[4,6,42],"tags":[19,18,87,42,55],"_links":{"self":[{"href":"http:\/\/www.mrsunstudios.com\/blog\/wp-json\/wp\/v2\/posts\/37"}],"collection":[{"href":"http:\/\/www.mrsunstudios.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.mrsunstudios.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.mrsunstudios.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.mrsunstudios.com\/blog\/wp-json\/wp\/v2\/comments?post=37"}],"version-history":[{"count":5,"href":"http:\/\/www.mrsunstudios.com\/blog\/wp-json\/wp\/v2\/posts\/37\/revisions"}],"predecessor-version":[{"id":766,"href":"http:\/\/www.mrsunstudios.com\/blog\/wp-json\/wp\/v2\/posts\/37\/revisions\/766"}],"wp:attachment":[{"href":"http:\/\/www.mrsunstudios.com\/blog\/wp-json\/wp\/v2\/media?parent=37"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.mrsunstudios.com\/blog\/wp-json\/wp\/v2\/categories?post=37"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.mrsunstudios.com\/blog\/wp-json\/wp\/v2\/tags?post=37"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}