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CS4 is HERE!


Written By Mr Sun on Sep 23, 2008 at 8:00 am

Guess what, guys! Adobe has just released CS4, with some snazzy boxing if I do say so myself.

Check it out now!

Skills that All Game Developers Need Part 2: Psychology

Although psychology isn’t necessarily a skill, it is a subject that game developers should at least take a peek into. You may be thinking, “How is psychology going to help me make better games?” Well, I’ll tell you. First of all, we need to know first what psychology is.

What is Psychology?
The American Heritage College Dictionary [...]

Link Post Sunday 09/21

Flash Links

Showcase | Flash CMS Roundup by Flash Enabled Blog
The State of Flash by Casualty Gamer
Thoughts about Adobe, Design, and the Future of 3D by DuMmWiaM
The Biggest Mistakes Made by Indie Multiplayer Game Developers by Game Poetry

Web Design Links

20 Free Page Analysis Tools by Design M.ag
Utilize Space Efficiently for Better UI by Usability Post
Turn Postcard [...]

Improving Your Game’s Replay Value: Add Multiple Game Modes

This is the fifth tip in a series of posts about improving your game’s replay value. Here’s the original description of this series.
Many games suffer from a problem that eats away at the amount of players they have. Most of the time, this is the natural course of events for all games. But, you can [...]

Improving Your Game’s Replay Value: Keep Stats on All Activity

This is the fourth tip in a series of posts about improving your game’s replay value. Here’s the original description of this series.
Many games suffer from a problem that eats away at the amount of players they have. Most of the time, this is the natural course of events for all games. But, you can [...]

Improving Your Game’s Replay Value: Make an Awards System

This is the third tip in a series of posts about improving your game’s replay value. Here’s the original description of this series.
Many games suffer from a problem that eats away at the amount of players they have. Most of the time, this is the natural course of events for all games. But, you can [...]

Improving Your Game’s Replay Value: Make a High Score System

This is the second tip in a series of posts about improving your game’s replay value. Here’s the original description of this series.
Many games suffer from a problem that eats away at the amount of players they have. Most of the time, this is the natural course of events for all games. But, you can [...]

Improving Your Game’s Replay Value: Create Unlimited Possibilities

This is the first tip in a series of posts about improving your game’s replay value. Here’s the original description of this series.
Many games suffer from a problem that eats away at the amount of players they have. Most of the time, this is the natural course of events for all games. But, you can [...]

Improving Your Game’s Replay Value: Introduction

Many games suffer from a problem that eats away at the amount of players they have. Most of the time, this is the natural course of events for all games. But, you can slow down this aging process of your game to keep it “alive” longer. You do this by improving its replay value.

What is [...]

Link Post Sunday 09/14

First of all, I’d just like to say, HAPPY 100th POST! And since it’s a Sunday, I’ll just post a bunch of links with nothing special!
Flash/ActionScript Links

Design Resources for RIA Developers by Visual Rinse
Flash and Flex APIs Lack in Quality and Are AS3 Number Variables Objects or Not? by Tech Per

Web Design Links

Drop IE6 Support [...]

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