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The 25-Line ActionScript Contest


Written By Mr Sun on Sep 03, 2008 at 7:55 am

Keith Peters has recently announced on his blog a new contest that’s being held, the 25-Line ActionScript Contest! It is being held as soon as the next version of Flash, CS4, is released.

As you may not be able to guess, the goal of this contest is to make the best possible Flash application using only 25 lines of code. Sounds pretty intense, right? But, what kind of prize does the winner receive, you ask? Well, the contest, sponsored by Adobe, is going to give a new Adobe Suite CS4 to whoever can make the best code. Here’s their announcement about it. They aren’t only going to give it out to just one winner. No, they are going to have a monthly winner who receives this great prize.

But of course, there are rules to the contest. You can’t simply just place everything on one line of code. They’ve created an extensive set of rules (still in its draft phase) right over here.

You can read the entire announcement on the contest’s own site here.

The Disastrous Mistakes that Game Developers MUST Avoid - Part 2

A continuation of the post I made yesterday, hurrah! Here’s the description of yesterday’s post:
We, as people, all make mistakes. We, as game developers, make mistakes as well. Some of these mistakes are trivial and don’t bring upon us too much consequences. However, there are a few that we need to avoid with as much [...]

The Disastrous Mistakes that Game Developers MUST Avoid

We, as people, all make mistakes. We, as game developers, make mistakes as well. Some of these mistakes are trivial and don’t bring upon us too much consequences. However, there are a few that we need to avoid with as much effort as possible, lest they turn our games into disasters.
Mistake #1: Releasing the Game [...]

Link Post Sunday 08/31

Flash

ActionScript 3 for Java Programmers by infoQ
Flash and Silverlight: 3D Image Rotation by Shine Draw

Web Design

Elegant glass style navigation bar using CSS and toggle animated effect by Woork
CSS Hacks and Vector Graphics for Web Design by Hidden Pixels
Pitfalls to Avoid When Designing Forms by Google Blogoscoped
How Simple Web Design Helps Your Business by Smashing Magazine
13 [...]

Tutorial: Create a Platform Game in AS3 - Part 7

Table of Contents

Basic Character Programming
Creating The Level
Programming the Level
Adding Level Elements
Adding Enemies
Goals and Level Completion
Finishing Touches

Step 7: Finishing Touches
As I’ve done with most of my previous tutorials, this “Finishing Touches” part of the tutorial will mostly be me telling you what to do, but not how to do it. Of course, if it’s new or [...]

Tutorial: Create a Platform Game in AS3 - Part 6

Table of Contents

Basic Character Programming
Creating The Level
Programming the Level
Adding Level Elements
Adding Enemies
Goals and Level Completion
Finishing Touches

Step 6: Goals and Level Completion
Ok, now that we’ve added level components and enemies, we can finally make it possible to complete a level. In our game, we’re simply going to make an object that the player has to touch [...]

Tutorial: Create a Platform Game in AS3 - Part 5

Table of Contents

Basic Character Programming
Creating The Level
Programming the Level
Adding Level Elements
Adding Enemies
Goals and Level Completion
Finishing Touches

Step 5: Adding Enemies
The next step in making our exciting platform game is to add some enemies! In order to do this, we’re first going to have to make an Enemy class. We can do this by creating an external [...]

Tutorial: Create a Platform Game in AS3 - Part 4

Table of Contents

Basic Character Programming
Creating The Level
Programming the Level
Adding Level Elements
Adding Enemies
Goals and Level Completion
Finishing Touches

Step 4: Adding Level Elements
In this lesson, we’re going to add elements to the level, like obstacles and ladders. Here’s a list of what we’re going to add:

Ladders
Bumpers
Trampolines

Adding Ladders
First on our list is to add ladders. Our ladders are going [...]

Tutorial: Create a Platform Game in AS3 - Part 3

Table of Contents

Basic Character Programming
Creating The Level
Programming the Level
Adding Level Elements
Adding Enemies
Goals and Level Completion
Finishing Touches

Step 3: Programming the Level
Now that we’ve set up all of the blocks onto the stage, we can actually add some code to them. The first thing we’re going to do is to make it so the blocks are the [...]

Tutorial: Create a Platform Game in AS3 - Part 2

Table of Contents

Basic Character Programming
Creating The Level
Programming the Level
Adding Level Elements
Adding Enemies
Goals and Level Completion
Finishing Touches

Step 2: Creating the Level
Now, we have to set up blocks on stage that will account for a level. We’ll use an array to accomplish this manly feat. We’re also going to create some other level variables. Place this code [...]

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