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Tutorial: Pagination in ActionScript 2


Written By Mr Sun on Aug 16, 2008 at 8:00 am

This is going to be a smaller tutorial about how to paginate objects in ActionScript 2.0. By paginate, I mean taking a large group of objects, and making it so the user can navigate through them by page. For example, in our previous tutorial, Make a Rhythm Game in AS2, we made a list of [...]

Tutorial: Make a Rhythm Game in AS2 - Part 7

Table of Contents

The Brainstorming
Create the Required Symbols/Art
Programming the Arrows
Programming the Arrows Part 2
Make a Level
Scoring
Finishing Touches

Step 7: Finishing Touches
Well, now for the last step, adding the finishing touches. Just like in my previous tutorial, I won’t really go into much description in this section, in hopes that you can figure out how to do these [...]

Tutorial: Make a Rhythm Game in AS2 - Part 6

Table of Contents

The Brainstorming
Create the Required Symbols/Art
Programming the Arrows
Programming the Arrows Part 2
Make a Level
Scoring
Finishing Touches

Step 6: Scoring
The next step in making our rhythm game is scoring. The user will get points depending on how far away the arrow is from the receptor when it hits it. We’re also going to make the health bar [...]

Tutorial: Make a Rhythm Game in AS2 - Part 5

Table of Contents

The Brainstorming
Create the Required Symbols/Art
Programming the Arrows
Programming the Arrows Part 2
Make a Level
Scoring
Finishing Touches

Step 5: Make a Level (or five)
Now that we’ve programmed the basic gameplay for our game, we can make a menu system with levels. It’s going to be very simple, only one page because we aren’t going to make many [...]

Tutorial: Make a Rhythm Game in AS2 - Part 4

Table of Contents

The Brainstorming
Create the Required Symbols/Art
Programming the Arrows
Programming the Arrows Part 2
Make a Level
Scoring
Finishing Touches

Step 4: Programming the Arrows: Part 2
Ok, now that we’ve gotten the arrows onto the stage, we can actually make them move up the stage and hitTest them with the receptors. We’re going to do all of this without [...]

Tutorial: Make a Rhythm Game in AS2 - Part 3

Table of Contents

The Brainstorming
Create the Required Symbols/Art
Programming the Arrows
Programming the Arrows Part 2
Make a Level
Scoring
Finishing Touches

Programming the Arrows
Well, we finally can program some stuff. In this part, we will create the arrows dynamically and make them move up screen. Let us begin.
We are going to make an array for our levels, just as we did [...]

Tutorial: Make a Rhythm Game in AS2 - Part 2

Table of Contents

The Brainstorming
Create the Required Symbols/Art
Programming the Arrows
Programming the Arrows Part 2
Make a Level
Scoring
Finishing Touches

Step 2: Create the Require Symbols/Art
Well, we aren’t going into the programming yet until the next step, so you have got to be patient. Anyway, in this step, we’re going to draw the symbols and art that are needed for [...]

Tutorial: Make a Rhythm Game in AS2

Today, we’re going to make a rhythm game like Flash Flash Revolution in ActionScript 2.0. This will be a pretty intense game, so it will be made up of quite a few parts. This is the first. Here is a list of the steps in making this game:

The Brainstorming
Create the Required Symbols/Art
Programming the Arrows
Programming the [...]

From AS2 to AS3: The Migration

With the release of Adobe’s Flash CS3 about a year ago came a newer version of Actionscript, AS3. Even though it has been quite some time since that release, many have not begun to use the newer version. Though the migration is not required, I find it very necessary. The differences in these two languages [...]

Game Development Spotlight: Glowsticks

First of all, let me tell you what the Game Development Spotlight. In this series, I will take a game that I’ve created, and tell you of my experiences making it. Well, let’s get started.
The first game that I ever made using Flash was Glowsticks, a simple platformer with interesting graphics. This was created at [...]

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