Tutorial: Make a Vertical Shooter in AS3 – Part 3


Written By MrSun at 8:02 am - Saturday, August 23rd, 2008
Categories: Flash

Table of Contents Programming the Character Programming the Character – Part 2 Creating the Enemies Programming the Enemies Scoring Finishing Touches Step 3: Creating the Enemies Well, now that we can make our lil’ guy shoot, we have to make something for him to shoot at! I’m going to first start by just drawing a […]

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Tutorial: Make a Vertical Shooter in AS3 – Part 2


Written By MrSun at 8:01 am - Saturday, August 23rd, 2008
Categories: Flash

Table of Contents Programming the Character Programming the Character – Part 2 Creating the Enemies Programming the Enemies Scoring Finishing Touches Step 2: Programming the Character Pt 2 – Making it Shoot Well, now that we’ve got the character moving, we have to make him able to shoot. The first step in doing this is […]

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Tutorial: Make a Vertical Shooter in AS3


Written By MrSun at 8:00 am - Saturday, August 23rd, 2008
Categories: Flash

Table of Contents Programming the Character Programming the Character – Part 2 Creating the Enemies Programming the Enemies Scoring Finishing Touches Step 1: Programming the Character Today, we’re going to make a classic vertical shooter game in ActionScript 3. I hope you learn from it! Let us begin. The first thing that I’m going to […]

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15 Tips on Improving your Flash Games


Written By MrSun at 8:00 am - Wednesday, August 20th, 2008
Categories: Flash

Here’s just a compilation of a bunch of the posts I made about flash game development in the past. Hopefully, some of these will be new to you and will help you. When to Use Storylines in Flash Games 34 Tips on Getting your Flash Game Sponsored Efficient Flash Game Development 50 Ways to Make […]

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Tutorial: Pagination in ActionScript 2


Written By MrSun at 8:00 am - Saturday, August 16th, 2008
Categories: Beginner Tutorials, Flash

This is going to be a smaller tutorial about how to paginate objects in ActionScript 2.0. By paginate, I mean taking a large group of objects, and making it so the user can navigate through them by page. For example, in our previous tutorial, Make a Rhythm Game in AS2, we made a list of […]

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Flash Game License: A Review


Written By MrSun at 8:00 am - Thursday, August 14th, 2008
Categories: Flash, Reviews

Why I Love Flash Game License If you’ve read a few of my previous posts, then you should know that I’m a pretty big fan of Flash Game License. I’ve been using their services almost ever since its creation and to be frank, I LOVE it (not in the sexual way). Here is a list […]

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5 Ways To Save Time While Developing a Game


Written By MrSun at 8:00 am - Wednesday, August 13th, 2008
Categories: Uncategorized

If you’ve ever made any type of game, you should know that it usually takes a pretty large chunk of time to develop. Nobody likes to waste time, well at least I don’t, so here’s a list of methods that I use to prevent time wasting. 1. Brainstorm I know I’ve talked about this step […]

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Don’t Make Them Think: How to Make a Usable Flash Game


Written By MrSun at 8:00 am - Tuesday, August 12th, 2008
Categories: Flash

“Usability” is a term used many times in web design and development. It basically means the ease of use or navigation that a website has. It also includes some other specifics like design conventions which we will touch on later. An amazing book on the topic is “Don’t Make Me Think: A Common Sense Approach […]

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Link Post Sunday 08/10


Written By MrSun at 12:00 pm - Sunday, August 10th, 2008
Categories: Uncategorized

11 Reasons Why a Web CMS Will Make Your Life Easier and Your Wallet Fatter by Chromatic Sites Make WordPress’ Search Function Suck Less by Yoast Flash Game Monetization: Making Money the Pain Free Way by Ada Chen from Mochimedia Unused code is the worst of the 7 Wastes of Software Stupid PHP tricks: (true […]

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How To Brainstorm for Your Flash Game


Written By MrSun at 8:00 am - Thursday, August 07th, 2008
Categories: Flash

As I’ve noted earlier, brainstorming is an essential part of the game development process. Although there are many effective ways to do this, I’m going to give you some guidelines. When you begin brainstorming your flash game, you have to at least have a vague idea of what youre going to do with it. Then, […]

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