5 Ways to Make a Popular Clone


Written By MrSun at 8:00 am - Tuesday, August 26th, 2008
Categories: Flash

We all know that clones are just copies of other games. But, it is possible to make one popular, even if it isn’t totally original. Just use these tips and maybe your game will be well-received. 1. Base It Off of a Current Event I cannot count how many game clones are based on current […]

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Tutorial: Make a Vertical Shooter in AS3 – Part 6


Written By MrSun at 8:05 am - Saturday, August 23rd, 2008
Categories: Flash

Table of Contents Programming the Character Programming the Character – Part 2 Creating the Enemies Programming the Enemies Scoring Finishing Touches Step 6: Finishing Touches As always, the finishing touches of this game won’t be explained too much by me, in hopes that you actually can do some of this stuff by yourself. Of course, […]

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Tutorial: Make a Vertical Shooter in AS3 – Part 5


Written By MrSun at 8:04 am - Saturday, August 23rd, 2008
Categories: Flash

Table of Contents Programming the Character Programming the Character – Part 2 Creating the Enemies Programming the Enemies Scoring Finishing Touches Step 5: Scoring Now that we’ve got the hardest part down, it all gets easier from here. This chapter will be simple, just some code that has scoring. Also, as promised, we’re going to […]

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Tutorial: Make a Vertical Shooter in AS3 – Part 4


Written By MrSun at 8:03 am - Saturday, August 23rd, 2008
Categories: Flash

Table of Contents Programming the Character Programming the Character – Part 2 Creating the Enemies Programming the Enemies Scoring Finishing Touches Step 4: Programming the Enemies Now we have to make it so the enemies can be shot. This probably will be the most complicated of the steps. But, it also is what makes this […]

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Tutorial: Make a Vertical Shooter in AS3 – Part 3


Written By MrSun at 8:02 am - Saturday, August 23rd, 2008
Categories: Flash

Table of Contents Programming the Character Programming the Character – Part 2 Creating the Enemies Programming the Enemies Scoring Finishing Touches Step 3: Creating the Enemies Well, now that we can make our lil’ guy shoot, we have to make something for him to shoot at! I’m going to first start by just drawing a […]

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Tutorial: Make a Vertical Shooter in AS3 – Part 2


Written By MrSun at 8:01 am - Saturday, August 23rd, 2008
Categories: Flash

Table of Contents Programming the Character Programming the Character – Part 2 Creating the Enemies Programming the Enemies Scoring Finishing Touches Step 2: Programming the Character Pt 2 – Making it Shoot Well, now that we’ve got the character moving, we have to make him able to shoot. The first step in doing this is […]

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Tutorial: Make a Vertical Shooter in AS3


Written By MrSun at 8:00 am - Saturday, August 23rd, 2008
Categories: Flash

Table of Contents Programming the Character Programming the Character – Part 2 Creating the Enemies Programming the Enemies Scoring Finishing Touches Step 1: Programming the Character Today, we’re going to make a classic vertical shooter game in ActionScript 3. I hope you learn from it! Let us begin. The first thing that I’m going to […]

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15 Tips on Improving your Flash Games


Written By MrSun at 8:00 am - Wednesday, August 20th, 2008
Categories: Flash

Here’s just a compilation of a bunch of the posts I made about flash game development in the past. Hopefully, some of these will be new to you and will help you. When to Use Storylines in Flash Games 34 Tips on Getting your Flash Game Sponsored Efficient Flash Game Development 50 Ways to Make […]

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Flash Game License: A Review


Written By MrSun at 8:00 am - Thursday, August 14th, 2008
Categories: Flash

Why I Love Flash Game License If you’ve read a few of my previous posts, then you should know that I’m a pretty big fan of Flash Game License. I’ve been using their services almost ever since its creation and to be frank, I LOVE it (not in the sexual way). Here is a list […]

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5 Ways To Save Time While Developing a Game


Written By MrSun at 8:00 am - Wednesday, August 13th, 2008
Categories: Uncategorized

If you’ve ever made any type of game, you should know that it usually takes a pretty large chunk of time to develop. Nobody likes to waste time, well at least I don’t, so here’s a list of methods that I use to prevent time wasting. 1. Brainstorm I know I’ve talked about this step […]

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