4 Reasons Why All Flash Game Developers Should Learn PHP


Written By MrSun at 1:59 pm - Monday, March 02nd, 2009
Categories: Flash

As a person, it is always to important to explore all areas of a subject. That is why, as a flash game developer, you must extend your knowledge to all corners of code. The most relevant programming language to ActionScript, as you may have already guessed, is PHP. Here are some reasons why you must […]

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Tutorial: Make a Vertical Shooter in AS2 – Part 6


Written By MrSun at 8:06 am - Saturday, January 17th, 2009
Categories: Flash

Table of Contents Programming the Character Programming the Character – Part 2 Creating the Enemies Programming the Enemies Scoring Finishing Touches Step 6: Finishing Touches As always, the finishing touches of this game won’t be explained too much by me, in hopes that you actually can do some of this stuff by yourself. Of course, […]

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Tutorial: Make a Vertical Shooter in AS2 – Part 5


Written By MrSun at 8:05 am - Saturday, January 17th, 2009
Categories: Flash

Table of Contents Programming the Character Programming the Character – Part 2 Creating the Enemies Programming the Enemies Scoring Finishing Touches Step 5: Scoring Now that we’ve got the hardest part down, it all gets easier from here. This chapter will be simple, just some code that has scoring. Also, as promised, we’re going to […]

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Tutorial: Make a Vertical Shooter in AS2 – Part 4


Written By MrSun at 8:04 am - Saturday, January 17th, 2009
Categories: Flash

Table of Contents Programming the Character Programming the Character – Part 2 Creating the Enemies Programming the Enemies Scoring Finishing Touches Step 4: Programming the Enemies Now we have to make it so the enemies can be shot. This probably will be the most complicated of the steps. But, it also is what makes this […]

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Tutorial: Make a Vertical Shooter in AS2 – Part 3


Written By MrSun at 8:03 am - Saturday, January 17th, 2009
Categories: Flash

Table of Contents Programming the Character Programming the Character – Part 2 Creating the Enemies Programming the Enemies Scoring Finishing Touches Step 3: Creating the Enemies Well, now that we can make our lil’ guy shoot, we have to make something for him to shoot at! I’m going to first start by just drawing a […]

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Tutorial: Make a Vertical Shooter in AS2 – Part 2


Written By MrSun at 8:02 am - Saturday, January 17th, 2009
Categories: Flash

Table of Contents Programming the Character Programming the Character – Part 2 Creating the Enemies Programming the Enemies Scoring Finishing Touches Step 2: Programming the Character Part 2 – Making it Shoot Well, now that we’ve got the character moving, we have to make him able to shoot. The first step in doing this is […]

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Tutorial: Make a Vertical Shooter in AS2


Written By MrSun at 8:01 am - Saturday, January 17th, 2009
Categories: Flash

Table of Contents Programming the Character Programming the Character – Part 2 Creating the Enemies Programming the Enemies Scoring Finishing Touches Step 1: Programming the Character Today, we’re going to make a classic vertical shooter game in ActionScript 2. I hope you learn from it! Let us begin. The first thing that I’m going to […]

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11 Tutorial Sites for Learning Flash


Written By MrSun at 12:56 pm - Sunday, December 28th, 2008
Categories: Flash

Flash Kit Actionscript.org Kirupa GotoAndLearn Pixel2Life Tutorialized Good Tutorials Tutorials Garden Tut City Flash Magazine Flash Perfection

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5 Ways to Make Sure Gamers Read Your Game’s Instructions


Written By MrSun at 8:00 am - Wednesday, September 10th, 2008
Categories: Uncategorized

When you, as a flash developer, make a game, it is important that you inform your user how to play it. Usually if your game is simple enough, the user doesn’t need to read the instructions, but with more complicated games, they are required. There is one problem with making instructions, however. If you have […]

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Tutorial: Make a Vertical Shooter in AS3 – Part 6


Written By MrSun at 8:05 am - Saturday, August 23rd, 2008
Categories: Flash

Table of Contents Programming the Character Programming the Character – Part 2 Creating the Enemies Programming the Enemies Scoring Finishing Touches Step 6: Finishing Touches As always, the finishing touches of this game won’t be explained too much by me, in hopes that you actually can do some of this stuff by yourself. Of course, […]

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