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The Laws of Effective Simplicity


Written By MrSun at 8:00 am - Friday, August 22nd, 2008
Categories: Blogging, Game Development

Law 1: Be Clear and Focused. Law 2: Leave an Impression

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Tutorial: Pagination in ActionScript 3


Written By MrSun at 8:00 am - Thursday, August 21st, 2008
Categories: All Tutorials, AS3, Beginner Tutorials, Flash

This is going to be another tutorial about pagination. This time, however, it will be done in ActionScript 3.0. Here’s a brief description of what this tutorial will be about, taken from my previous tutorial in ActionScript 2.0: This is going to be a smaller tutorial about how to paginate objects in ActionScript 2.0. By [...]

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15 Tips on Improving your Flash Games


Written By MrSun at 8:00 am - Wednesday, August 20th, 2008
Categories: Flash, Game Development

Here’s just a compilation of a bunch of the posts I made about flash game development in the past. Hopefully, some of these will be new to you and will help you. When to Use Storylines in Flash Games 34 Tips on Getting your Flash Game Sponsored Efficient Flash Game Development 50 Ways to Make [...]

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Why You Should Keep All of Your Works


Written By MrSun at 8:00 am - Tuesday, August 19th, 2008
Categories: Game Development, Misc

If you create anything, from works of art, to flash games or books, you should know that your work will accumulate over time. These works should all be precious to you, no matter the age or quality. You would never throw out a diamond, just as you should never throw away your work. Pretty cheesy [...]

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40 Reasons Why I LOVE WordPress


Written By MrSun at 8:00 am - Monday, August 18th, 2008
Categories: Blogging, Tools/Services

It’s free It’s easy to use Thousands (maybe millions) of people use it It’s well organized It has great documentation There are thousands of was to extend it It’s customizable (if you know what you’re doing) It lets me express myself It’s hip It’s fly It keeps me appetized I can schedule posts Everything supports [...]

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Link Post Sunday 08/17


Written By MrSun at 12:00 pm - Sunday, August 17th, 2008
Categories: Link Post Sunday, Links

Flash/ActionScript Trigonometry for Flash: A Visual Reference by Ahrooga Let players design their own levels with BonusLevel by Emanuele Feronato Simulating Gravity in Flash by ProDevTips SimpleAS3: An ActionScript Framework for Designers, Animators, and Part-time Coders by Josh Tynjala The Future of ActionScript by Flash Magazine Web Design Specifics on CSS Specificity by Chris Coyier [...]

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Tutorial: Pagination in ActionScript 2


Written By MrSun at 8:00 am - Saturday, August 16th, 2008
Categories: All Tutorials, AS2, AS3, Beginner Tutorials, Flash, Intermediate Tutorials, Links

This is going to be a smaller tutorial about how to paginate objects in ActionScript 2.0. By paginate, I mean taking a large group of objects, and making it so the user can navigate through them by page. For example, in our previous tutorial, Make a Rhythm Game in AS2, we made a list of [...]

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How to Double your Blogging Efficiency


Written By MrSun at 8:00 am - Friday, August 15th, 2008
Categories: Blogging

There are many different ways to blog. Some of them are successful and other are just not so. Efficiency is a key aspect of successful blogging. With these simple techniques, you can expect your blogging to take less time and make more money. Make a List of Future Post Topics I often have periods in [...]

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Flash Game License: A Review


Written By MrSun at 8:00 am - Thursday, August 14th, 2008
Categories: Flash, Game Development, Reviews, Tools/Services

Why I Love Flash Game License If you’ve read a few of my previous posts, then you should know that I’m a pretty big fan of Flash Game License. I’ve been using their services almost ever since its creation and to be frank, I LOVE it (not in the sexual way). Here is a list [...]

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5 Ways To Save Time While Developing a Game


Written By MrSun at 8:00 am - Wednesday, August 13th, 2008
Categories: Game Development

If you’ve ever made any type of game, you should know that it usually takes a pretty large chunk of time to develop. Nobody likes to waste time, well at least I don’t, so here’s a list of methods that I use to prevent time wasting. 1. Brainstorm I know I’ve talked about this step [...]

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