Here’s a list of my favorite blogs about flash/actionscript.
Emanuele Feronato
The Flash Blog
Bit 101
Frozen Haddock
Freelance Flash Games
Flash Enabled Blog
8 Bit Rocket
Visual Rinse
Flash Magazine
Mochiland
Here’s a list of my favorite blogs about flash/actionscript.
Emanuele Feronato
The Flash Blog
Bit 101
Frozen Haddock
Freelance Flash Games
Flash Enabled Blog
8 Bit Rocket
Visual Rinse
Flash Magazine
Mochiland
Hey guys, today we’re going to learn something fun and exciting! That is, drawing shapes in ActionScript 3.0. I’ve actually covered a little bit of this in my platform tutorial, but I want to make it the focus of this tutorial. So, let’s get started shall we?
First of all, we’re going to create a new [...]
This tutorial will show you how to create a simple illusion of perspective, dynamically in both ActionScript 2.0 and ActionScript 3.0. Although this technique isn’t the most advanced or realistic, it gets the job done. Let’s see it, shall we?
ActionScript 2.0
We’ll first make the effect in ActionScript 2.0. To begin, we have to create an [...]
I’ve recently come accross a website called Flash Den. It’s basically a marketplace where you can either buy or sell flash stuff. You could buy or sell a variety of flash-related things, from components to preloaders. But right now, I want to focus on selling your game’s source code. I myself haven’t tried it out, [...]
Keith Peters has recently announced on his blog a new contest that’s being held, the 25-Line ActionScript Contest! It is being held as soon as the next version of Flash, CS4, is released.
As you may not be able to guess, the goal of this contest is to make the best possible Flash application using [...]
A continuation of the post I made yesterday, hurrah! Here’s the description of yesterday’s post:
We, as people, all make mistakes. We, as game developers, make mistakes as well. Some of these mistakes are trivial and don’t bring upon us too much consequences. However, there are a few that we need to avoid with as much [...]
We, as people, all make mistakes. We, as game developers, make mistakes as well. Some of these mistakes are trivial and don’t bring upon us too much consequences. However, there are a few that we need to avoid with as much effort as possible, lest they turn our games into disasters.
Mistake #1: Releasing the Game [...]
Table of Contents
Basic Character Programming
Creating The Level
Programming the Level
Adding Level Elements
Adding Enemies
Goals and Level Completion
Finishing Touches
Step 7: Finishing Touches
As I’ve done with most of my previous tutorials, this “Finishing Touches” part of the tutorial will mostly be me telling you what to do, but not how to do it. Of course, if it’s new or [...]
Table of Contents
Basic Character Programming
Creating The Level
Programming the Level
Adding Level Elements
Adding Enemies
Goals and Level Completion
Finishing Touches
Step 6: Goals and Level Completion
Ok, now that we’ve added level components and enemies, we can finally make it possible to complete a level. In our game, we’re simply going to make an object that the player has to touch [...]
Table of Contents
Basic Character Programming
Creating The Level
Programming the Level
Adding Level Elements
Adding Enemies
Goals and Level Completion
Finishing Touches
Step 5: Adding Enemies
The next step in making our exciting platform game is to add some enemies! In order to do this, we’re first going to have to make an Enemy class. We can do this by creating an external [...]