Hey guys, today we’re going to learn something fun and exciting! That is, drawing shapes in ActionScript 3.0. I’ve actually covered a little bit of this in my platform tutorial, but I want to make it the focus of this tutorial. So, let’s get started shall we?
First of all, we’re going to create a new [...]
This tutorial will show you how to create a simple illusion of perspective, dynamically in both ActionScript 2.0 and ActionScript 3.0. Although this technique isn’t the most advanced or realistic, it gets the job done. Let’s see it, shall we?
ActionScript 2.0
We’ll first make the effect in ActionScript 2.0. To begin, we have to create an [...]
Table of Contents
Basic Character Programming
Creating The Level
Programming the Level
Adding Level Elements
Adding Enemies
Goals and Level Completion
Finishing Touches
Step 7: Finishing Touches
As I’ve done with most of my previous tutorials, this “Finishing Touches” part of the tutorial will mostly be me telling you what to do, but not how to do it. Of course, if it’s new or [...]
Table of Contents
Basic Character Programming
Creating The Level
Programming the Level
Adding Level Elements
Adding Enemies
Goals and Level Completion
Finishing Touches
Step 6: Goals and Level Completion
Ok, now that we’ve added level components and enemies, we can finally make it possible to complete a level. In our game, we’re simply going to make an object that the player has to touch [...]
Table of Contents
Basic Character Programming
Creating The Level
Programming the Level
Adding Level Elements
Adding Enemies
Goals and Level Completion
Finishing Touches
Step 5: Adding Enemies
The next step in making our exciting platform game is to add some enemies! In order to do this, we’re first going to have to make an Enemy class. We can do this by creating an external [...]
Table of Contents
Basic Character Programming
Creating The Level
Programming the Level
Adding Level Elements
Adding Enemies
Goals and Level Completion
Finishing Touches
Step 4: Adding Level Elements
In this lesson, we’re going to add elements to the level, like obstacles and ladders. Here’s a list of what we’re going to add:
Ladders
Bumpers
Trampolines
Adding Ladders
First on our list is to add ladders. Our ladders are going [...]
Table of Contents
Basic Character Programming
Creating The Level
Programming the Level
Adding Level Elements
Adding Enemies
Goals and Level Completion
Finishing Touches
Step 3: Programming the Level
Now that we’ve set up all of the blocks onto the stage, we can actually add some code to them. The first thing we’re going to do is to make it so the blocks are the [...]
Table of Contents
Basic Character Programming
Creating The Level
Programming the Level
Adding Level Elements
Adding Enemies
Goals and Level Completion
Finishing Touches
Step 2: Creating the Level
Now, we have to set up blocks on stage that will account for a level. We’ll use an array to accomplish this manly feat. We’re also going to create some other level variables. Place this code [...]
Table of Contents
Basic Character Programming
Creating The Level
Programming the Level
Adding Level Elements
Adding Enemies
Goals and Level Completion
Finishing Touches
Step 1: Basic Character Programming
Well, here we are in our first advanced tutorial. This time we’ll be creating a platform game similar to my GlowSticks except in ActionScript 3 and coded better. Let’s begin, shall we?
Let’s first begin with the [...]
Table of Contents
Programming the Character
Programming the Character - Part 2
Creating the Enemies
Programming the Enemies
Scoring
Finishing Touches
Step 6: Finishing Touches
As always, the finishing touches of this game won’t be explained too much by me, in hopes that you actually can do some of this stuff by yourself. Of course, there will always be source files at the [...]






