Written By Mr Sun on Aug 23, 2008 at 8:05 am
Table of Contents
Programming the Character
Programming the Character - Part 2
Creating the Enemies
Programming the Enemies
Scoring
Finishing Touches
Step 6: Finishing Touches
As always, the finishing touches of this game won’t be explained too much by me, in hopes that you actually can do some of this stuff by yourself. Of course, there will always be source files at the [...]
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Table of Contents
Programming the Character
Programming the Character - Part 2
Creating the Enemies
Programming the Enemies
Scoring
Finishing Touches
Step 5: Scoring
Now that we’ve got the hardest part down, it all gets easier from here. This chapter will be simple, just some code that has scoring. Also, as promised, we’re going to have a function run when the player is [...]
Categories: AS3, Flash, Game Development, Intermediate, Tutorials Read More...
Table of Contents
Programming the Character
Programming the Character - Part 2
Creating the Enemies
Programming the Enemies
Scoring
Finishing Touches
Step 4: Programming the Enemies
Now we have to make it so the enemies can be shot. This probably will be the most complicated of the steps. But, it also is what makes this thing a game. There are two ways that [...]
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Table of Contents
Programming the Character
Programming the Character - Part 2
Creating the Enemies
Programming the Enemies
Scoring
Finishing Touches
Step 3: Creating the Enemies
Well, now that we can make our lil’ guy shoot, we have to make something for him to shoot at! I’m going to first start by just drawing a little enemy guy. It won’t be too artistic.
Its [...]
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Table of Contents
Programming the Character
Programming the Character - Part 2
Creating the Enemies
Programming the Enemies
Scoring
Finishing Touches
Step 2: Programming the Character Pt 2 - Making it Shoot
Well, now that we’ve got the character moving, we have to make him able to shoot. The first step in doing this is to create a MovieClip which will be the [...]
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Table of Contents
Programming the Character
Programming the Character - Part 2
Creating the Enemies
Programming the Enemies
Scoring
Finishing Touches
Step 1: Programming the Character
Today, we’re going to make a classic vertical shooter game in ActionScript 3. I hope you learn from it! Let us begin.
The first thing that I’m going to do is make the background of my game black, [...]
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This is going to be a smaller tutorial about how to paginate objects in ActionScript 2.0. By paginate, I mean taking a large group of objects, and making it so the user can navigate through them by page. For example, in our previous tutorial, Make a Rhythm Game in AS2, we made a list of [...]
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Table of Contents
The Brainstorming
Create the Required Symbols/Art
Programming the Arrows
Programming the Arrows Part 2
Make a Level
Scoring
Finishing Touches
Step 7: Finishing Touches
Well, now for the last step, adding the finishing touches. Just like in my previous tutorial, I won’t really go into much description in this section, in hopes that you can figure out how to do these [...]
Categories: AS2, Flash, Game Development, Intermediate, Tutorials Read More...
Table of Contents
The Brainstorming
Create the Required Symbols/Art
Programming the Arrows
Programming the Arrows Part 2
Make a Level
Scoring
Finishing Touches
Step 6: Scoring
The next step in making our rhythm game is scoring. The user will get points depending on how far away the arrow is from the receptor when it hits it. We’re also going to make the health bar [...]
Categories: AS2, Flash, Game Development, Intermediate, Tutorials Read More...
Table of Contents
The Brainstorming
Create the Required Symbols/Art
Programming the Arrows
Programming the Arrows Part 2
Make a Level
Scoring
Finishing Touches
Step 5: Make a Level (or five)
Now that we’ve programmed the basic gameplay for our game, we can make a menu system with levels. It’s going to be very simple, only one page because we aren’t going to make many [...]
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