Tutorial: Pagination in ActionScript 2


Written By MrSun at 8:00 am - Saturday, August 16th, 2008
Categories: Beginner Tutorials, Flash

This is going to be a smaller tutorial about how to paginate objects in ActionScript 2.0. By paginate, I mean taking a large group of objects, and making it so the user can navigate through them by page. For example, in our previous tutorial, Make a Rhythm Game in AS2, we made a list of […]

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Flash Game License: A Review


Written By MrSun at 8:00 am - Thursday, August 14th, 2008
Categories: Flash, Reviews

Why I Love Flash Game License If you’ve read a few of my previous posts, then you should know that I’m a pretty big fan of Flash Game License. I’ve been using their services almost ever since its creation and to be frank, I LOVE it (not in the sexual way). Here is a list […]

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Don’t Make Them Think: How to Make a Usable Flash Game


Written By MrSun at 8:00 am - Tuesday, August 12th, 2008
Categories: Flash

“Usability” is a term used many times in web design and development. It basically means the ease of use or navigation that a website has. It also includes some other specifics like design conventions which we will touch on later. An amazing book on the topic is “Don’t Make Me Think: A Common Sense Approach […]

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Why All Flash Game Developers NEED A Website


Written By MrSun at 8:00 am - Monday, August 11th, 2008
Categories: Flash

The internet has grown much since its creation in 1969. It is still growing rapidly today. As a flash game developer, you must grab a spot in this ocean of links if you want to have a better experience developing your flash game. WHY Must You Create a Website? When you release a flash game […]

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Why Making Tutorials Will Make You a Better Developer


Written By MrSun at 8:00 am - Saturday, August 09th, 2008
Categories: Flash

What Writing Tutorials Has Done for Me Writing my tutorials has been a great experience for me. Not only are they useful to many beginners at flash, but they’ve taught me a lot as well. Before writing some of my tutorials and articles, I did not practice some of the tips I’ve told others to […]

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How To Brainstorm for Your Flash Game


Written By MrSun at 8:00 am - Thursday, August 07th, 2008
Categories: Flash

As I’ve noted earlier, brainstorming is an essential part of the game development process. Although there are many effective ways to do this, I’m going to give you some guidelines. When you begin brainstorming your flash game, you have to at least have a vague idea of what youre going to do with it. Then, […]

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Books vs Video Tutorials for Learning How to Program


Written By MrSun at 8:00 am - Tuesday, August 05th, 2008
Categories: Flash

Both books and video tutorials are great mediums to learn anything from. But, which one is better for you? Let us investigate Books The Pros There are millions of them You can find them in many places They cover any difficulty level They are easily referenced The are written by the pros They usually give […]

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Tutorial: Make a Rhythm Game in AS2 – Part 7


Written By MrSun at 7:37 am - Monday, August 04th, 2008
Categories: Flash

Table of Contents The Brainstorming Create the Required Symbols/Art Programming the Arrows Programming the Arrows Part 2 Make a Level Scoring Finishing Touches Step 7: Finishing Touches Well, now for the last step, adding the finishing touches. Just like in my previous tutorial, I won’t really go into much description in this section, in hopes […]

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Tutorial: Make a Rhythm Game in AS2 – Part 6


Written By MrSun at 7:36 am - Monday, August 04th, 2008
Categories: Flash

Table of Contents The Brainstorming Create the Required Symbols/Art Programming the Arrows Programming the Arrows Part 2 Make a Level Scoring Finishing Touches Step 6: Scoring The next step in making our rhythm game is scoring. The user will get points depending on how far away the arrow is from the receptor when it hits […]

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Tutorial: Make a Rhythm Game in AS2 – Part 5


Written By MrSun at 7:35 am - Monday, August 04th, 2008
Categories: Flash

Table of Contents The Brainstorming Create the Required Symbols/Art Programming the Arrows Programming the Arrows Part 2 Make a Level Scoring Finishing Touches Step 5: Make a Level (or five) Now that we’ve programmed the basic gameplay for our game, we can make a menu system with levels. It’s going to be very simple, only […]

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