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I Won a Contest?!?


Written By MrSun at 9:28 pm - Wednesday, September 24th, 2008
Categories: News

Wow, I am pretty shocked. It turns out that a few days ago, on Friday, I happened to win a contest that Mochiland was hosting… I totally forgot that I actually submitted something to it. The game that won was The Alphabet Eater.

So, I guess I’ll be enjoying another $1000 and a Wacom Tablet!

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10 Amazing Flash Blogs You Shouldn’t Miss


Written By MrSun at 8:00 am - Wednesday, September 24th, 2008
Categories: Flash, Game Development, Links

Here’s a list of my favorite blogs about flash/actionscript. Emanuele Feronato The Flash Blog Bit 101 Frozen Haddock Freelance Flash Games Flash Enabled Blog 8 Bit Rocket Visual Rinse Flash Magazine Mochiland

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CS4 is HERE!


Written By MrSun at 8:00 am - Tuesday, September 23rd, 2008
Categories: News

Guess what, guys! Adobe has just released CS4, with some snazzy boxing if I do say so myself. Check it out now!

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Skills that All Game Developers Need Part 2: Psychology


Written By MrSun at 8:00 am - Monday, September 22nd, 2008
Categories: Game Development

Although psychology isn’t necessarily a skill, it is a subject that game developers should at least take a peek into. You may be thinking, “How is psychology going to help me make better games?” Well, I’ll tell you. First of all, we need to know first what psychology is. What is Psychology? The American Heritage [...]

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Link Post Sunday 09/21


Written By MrSun at 12:00 pm - Sunday, September 21st, 2008
Categories: Link Post Sunday, Links

Flash Links Showcase | Flash CMS Roundup by Flash Enabled Blog The State of Flash by Casualty Gamer Thoughts about Adobe, Design, and the Future of 3D by DuMmWiaM The Biggest Mistakes Made by Indie Multiplayer Game Developers by Game Poetry Web Design Links 20 Free Page Analysis Tools by Design M.ag Utilize Space Efficiently [...]

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Improving Your Game’s Replay Value: Add Multiple Game Modes


Written By MrSun at 8:00 am - Saturday, September 20th, 2008
Categories: Game Development

This is the fifth tip in a series of posts about improving your game’s replay value. Here’s the original description of this series. Many games suffer from a problem that eats away at the amount of players they have. Most of the time, this is the natural course of events for all games. But, you [...]

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Improving Your Game’s Replay Value: Keep Stats on All Activity


Written By MrSun at 8:00 am - Friday, September 19th, 2008
Categories: Game Development

This is the fourth tip in a series of posts about improving your game’s replay value. Here’s the original description of this series. Many games suffer from a problem that eats away at the amount of players they have. Most of the time, this is the natural course of events for all games. But, you [...]

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Improving Your Game’s Replay Value: Make an Awards System


Written By MrSun at 8:00 am - Thursday, September 18th, 2008
Categories: Game Development

This is the third tip in a series of posts about improving your game’s replay value. Here’s the original description of this series. Many games suffer from a problem that eats away at the amount of players they have. Most of the time, this is the natural course of events for all games. But, you [...]

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Improving Your Game’s Replay Value: Make a High Score System


Written By MrSun at 8:00 am - Wednesday, September 17th, 2008
Categories: Game Development

This is the second tip in a series of posts about improving your game’s replay value. Here’s the original description of this series. Many games suffer from a problem that eats away at the amount of players they have. Most of the time, this is the natural course of events for all games. But, you [...]

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Improving Your Game’s Replay Value: Create Unlimited Possibilities


Written By MrSun at 8:00 am - Tuesday, September 16th, 2008
Categories: Game Development

This is the first tip in a series of posts about improving your game’s replay value. Here’s the original description of this series. Many games suffer from a problem that eats away at the amount of players they have. Most of the time, this is the natural course of events for all games. But, you [...]

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