Instructions in a Flash Game


Written By MrSun at 1:26 pm - Saturday, July 26th, 2008
Categories: Flash

When you, as a flash developer, make a game, it is important that you inform your user how to play it. Usually if your game is simple enough, the user doesn’t need to read the instructions, but with more complicated games, they are required. There is one problem with making instructions, however. If you have […]

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Getting your Flash Game More Traffic


Written By MrSun at 1:23 pm - Saturday, July 26th, 2008
Categories: Flash

So you’ve created a great flash game, and want to get as many people to see it as possible. Where do you begin? Hopefully, this post will give you an idea. Why Would you want your Game to get More Traffic? Money Usually, the primary objective of a game developer is to make as much […]

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50 Ways to Make Us HATE Your Flash Game


Written By MrSun at 1:13 pm - Saturday, July 26th, 2008
Categories: Flash

Do you like this post? Then you’ll LOVE its sequel! Here is a list of things NOT to do when developing a flash game. I’ve made quite a few of these mistakes myself in my games, hopefully you’ll learn from them. Add loud and annoying sound effects to your game Don’t add a mute buttons […]

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Efficient Flash Game Development


Written By MrSun at 1:06 pm - Saturday, July 26th, 2008
Categories: Flash

If you’re a flash game developer you should know that in order to make a good game, you have to spend a considerable amount of time developing it. Usually, the time you spend making your game is analogous to the quality of game that you make. But, sometimes, the time you spend developing the game […]

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Game Development Spotlight: The Alphabet Eater


Written By MrSun at 12:54 pm - Saturday, July 26th, 2008
Categories: Flash

After Glowbricks, I decided that I still didn’t have the skill to tackle a more feature-filled game, so I decided to make The Alphabet Eater. This time, however, I made my game a bit more original. The Alphabet Eater was inspired by the game, Fishy, which I discovered many years ago and enjoyed playing very […]

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34 Tips on Getting your Flash Game Sponsored


Written By MrSun at 12:51 pm - Saturday, July 26th, 2008
Categories: Flash

Be patient. Sponsors are very busy people and it will take time before they might even see your sponsorship request Use flashgamelicense.com. They provide a free service that gives you an oppurtunity to show your game to potential sponsors and/or developers. I use it and highly recommend it E-mail as many sponsors as you can, […]

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When to Use Storylines in Flash Games


Written By MrSun at 12:50 pm - Saturday, July 26th, 2008
Categories: Flash

Storylines often play a very large role in huge industrial games, but are they truly necessary in our smaller flash games? The answer to this is one that often answers many other questions: it depends. The first factor that you must consider before even thinking about making a storyline is what genre your game falls […]

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Game Development Spotlight: Glowbricks


Written By MrSun at 12:48 pm - Saturday, July 26th, 2008
Categories: Flash

Following my first flash game I quickly decided that I enjoyed programming them. But, I didn’t want to go through the mess that I had to last time with Glowsticks. That is why I decided to learn AS3. This time, however, I had a much better teacher (no offense to Cartoonsmart). I found a great […]

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Game Development Spotlight: Glowsticks


Written By MrSun at 12:45 pm - Saturday, July 26th, 2008
Categories: Flash

First of all, let me tell you what the Game Development Spotlight. In this series, I will take a game that I’ve created, and tell you of my experiences making it. Well, let’s get started. The first game that I ever made using Flash was Glowsticks, a simple platformer with interesting graphics. This was created […]

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Learning the Basics of Game Development


Written By MrSun at 12:44 pm - Saturday, July 26th, 2008
Categories: Flash

The basics of game programming are easy to learn, but take years to master. It took, about a week for me to figure out the basics of game programming, but I myself am still learning. It is my task to help you learn the basics of game development. Before we start programming a game, we […]

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