Skills that All Game Developers Need Part 1: Advertising


Written By MrSun at 8:00 am - Thursday, September 11th, 2008
Categories: Uncategorized

The game development process can be filled with quite a bit of interesting steps. In order to complete all of these steps, you need to have the correct kind of skills. Some of these skills, you may not think you need. But, once explained, you will see how essential they really are. In these series, […]

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5 Ways to Make Sure Gamers Read Your Game’s Instructions


Written By MrSun at 8:00 am - Wednesday, September 10th, 2008
Categories: Uncategorized

When you, as a flash developer, make a game, it is important that you inform your user how to play it. Usually if your game is simple enough, the user doesn’t need to read the instructions, but with more complicated games, they are required. There is one problem with making instructions, however. If you have […]

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5 Reasons NOT to Create a Flash Arcade Site


Written By MrSun at 8:00 am - Tuesday, September 09th, 2008
Categories: Misc

A few online flash arcade sites have become very popular around the web. There is no wonder why hundreds of webmasters have decided to create a portal of their own in hopes of earning a modest sum of revenue. Almost all of them fail. Here are the reasons why you shouldn’t be one of these […]

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How to Make a Fair Scoring System in Your Game


Written By MrSun at 8:00 am - Monday, September 08th, 2008
Categories: Uncategorized

Scoring Systems are found in almost every game out there. They are a key component in your game, but often are forgotten among all of the other pieces of the game that are thought to be key. The idea of scoring is simple. Whenever the player accomplishes a task within the game, they are rewarded […]

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Link Post Sunday 09/07


Written By MrSun at 12:00 pm - Sunday, September 07th, 2008
Categories: Uncategorized

Flash Links Flash says Screw You to Silverlight… Sort of by The Way I Think Silverlight and Flash Running on Google Chrome by Samiq Bits Which is Faster? Flash or Silverlight? by Code Climber 43 Hot Flex and ActionScript 3.0 APIs, tips, and tools for Autumn 2008 by Sean the Flex Guy Improving SWF Compression […]

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Tutorial: Simple Dynamic Perspective in AS2 and AS3


Written By MrSun at 8:00 am - Saturday, September 06th, 2008
Categories: Beginner Tutorials, Flash

This tutorial will show you how to create a simple illusion of perspective, dynamically in both ActionScript 2.0 and ActionScript 3.0. Although this technique isn’t the most advanced or realistic, it gets the job done. Let’s see it, shall we? ActionScript 2.0 We’ll first make the effect in ActionScript 2.0. To begin, we have to […]

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Sell Your Game’s Source Code on Flash Den


Written By MrSun at 8:00 am - Friday, September 05th, 2008
Categories: Flash, Reviews

I’ve recently come accross a website called Flash Den. It’s basically a marketplace where you can either buy or sell flash stuff. You could buy or sell a variety of flash-related things, from components to preloaders. But right now, I want to focus on selling your game’s source code. I myself haven’t tried it out, […]

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2 Simple Steps to Developing Your Perfect Game


Written By MrSun at 8:00 am - Thursday, September 04th, 2008
Categories: Uncategorized

Develop your Game Release your Game

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The 25-Line ActionScript Contest


Written By MrSun at 7:55 am - Wednesday, September 03rd, 2008
Categories: Flash

Keith Peters has recently announced on his blog a new contest that’s being held, the 25-Line ActionScript Contest! It is being held as soon as the next version of Flash, CS4, is released. As you may not be able to guess, the goal of this contest is to make the best possible Flash application using […]

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The Disastrous Mistakes that Game Developers MUST Avoid – Part 2


Written By MrSun at 8:00 am - Tuesday, September 02nd, 2008
Categories: Flash

A continuation of the post I made yesterday, hurrah! Here’s the description of yesterday’s post: We, as people, all make mistakes. We, as game developers, make mistakes as well. Some of these mistakes are trivial and don’t bring upon us too much consequences. However, there are a few that we need to avoid with as […]

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