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Blog Moved Up a Notch


Written By MrSun at 1:46 pm - Saturday, July 26th, 2008
Categories: News

Hey, if you haven’t noticed, the blog has been moved up a notch, meaning that it has been moved to the top level of Mr Sun Studios itself, not /blog/. Just a heads up.

If you linked to my blog, you should re-find the links and change it where you post it. Sorry for the inconvenience

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How Difficult should Flash Games Be?


Written By MrSun at 1:27 pm - Saturday, July 26th, 2008
Categories: Flash, Game Development

One issue surrounding the development process of a flash game is the difficulty level. How hard should it be? How easy its too easy? These are questions whose answers I hope to simplify for you. I’ve often made the mistake of making my games too hard many times. What I think is easy in my [...]

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Instructions in a Flash Game


Written By MrSun at 1:26 pm - Saturday, July 26th, 2008
Categories: Flash, Game Development

When you, as a flash developer, make a game, it is important that you inform your user how to play it. Usually if your game is simple enough, the user doesn’t need to read the instructions, but with more complicated games, they are required. There is one problem with making instructions, however. If you have [...]

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July 16th, 2009 – The Goals


Written By MrSun at 1:25 pm - Saturday, July 26th, 2008
Categories: News

Last week, I made a list of 10 goals that I wanted done by the same date next year. Some of them were personal goals, others were online goals. In order to get myself to actually complete these goals, I decided to share with you my 5 online goals, and how much I’ve completed. Here [...]

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Getting your Flash Game More Traffic


Written By MrSun at 1:23 pm - Saturday, July 26th, 2008
Categories: Flash, Game Development, Links

So you’ve created a great flash game, and want to get as many people to see it as possible. Where do you begin? Hopefully, this post will give you an idea. Why Would you want your Game to get More Traffic? Money Usually, the primary objective of a game developer is to make as much [...]

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Link Post Sunday 07/20


Written By MrSun at 1:22 pm - Saturday, July 26th, 2008
Categories: Flash, Link Post Sunday, Links

Link Post Sunday is just going to be a day that I post up useful blog posts that have appeared throughout the week. Flash Enabled Blog: Top Flash Tutorial Sites Another list of tutorial sites that is very useful. It contains some of the sites that I have mentioned in my previous posts, and a [...]

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Resources to Learn ActionScript for Beginners


Written By MrSun at 1:17 pm - Saturday, July 26th, 2008
Categories: Flash, Game Development, Links

When I first began to learn ActionScript, I had to try a variety of different sources before I found a few that I could understand and actually learn from. ActionScript was my first programming language, so I knew nothing about the basics. Here are a few of the resources I used to learn ActionScript for [...]

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50 Ways to Make Us HATE Your Flash Game


Written By MrSun at 1:13 pm - Saturday, July 26th, 2008
Categories: Flash, Game Development

Do you like this post? Then you’ll LOVE its sequel! Here is a list of things NOT to do when developing a flash game. I’ve made quite a few of these mistakes myself in my games, hopefully you’ll learn from them. Add loud and annoying sound effects to your game Don’t add a mute buttons [...]

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Basic Vector Manipulation


Written By MrSun at 1:10 pm - Saturday, July 26th, 2008
Categories: All Tutorials, Flash

A beginner’s tutorial that I made a while ago Don’t be scared by the title, it just means that today, we are going to learn some basic techniques on how to easily edit the vector shapes that you create. If you didn’t know, vector shapes are what Flash uses instead of bitmap images. This means [...]

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Efficient Flash Game Development


Written By MrSun at 1:06 pm - Saturday, July 26th, 2008
Categories: Flash, Game Development

If you’re a flash game developer you should know that in order to make a good game, you have to spend a considerable amount of time developing it. Usually, the time you spend making your game is analogous to the quality of game that you make. But, sometimes, the time you spend developing the game [...]

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